Go North-West and examine the Weed. (if need-be, you can look it up in the Lore and legends of Quendor that came with your copy of the game.) | |
Or you can ask the old woman at the Magick Shop about the Weed. (It has Healing Powers. Take some) |
Take the Driftwood. | |
Name it if you like. (I'm particularly fond of "Harry, the Shillelagh") |
Take the Lantern outside the Pub, You'll need it. | |
Open the door and walk inside. | |
Take the Dagger. | |
Go West into the Kitchen. |
Take a weapon, and open the door. | |
Listen to the Cook, and enter the Cellar. | |
After you leave the Cellar, roll the onion will you, take the bearskin rug, and roll the onion outside and up to the Lighthouse. |
Take the Scroll and Read it. (It will relight the Lantern) | |
In the Throne Room, Search the Debris and take the Gold Doubloon. | |
Squeeze any moss you find to improve your Dexterity. | |
Climb the stacks when you have enough Dexterity. | |
"Look at the Amulet Through the Bottle" | |
Use the Amulet to break the door of the Cellar. |
Don't forget the Onion, you'll need it at the top, so just keep Rolling it with you. | |
Read the inscription and type, "answer, Lightning." | |
Go to the North-West and take salt from the Brine. | |
Use Salt on the Slug. | |
Walk across the bearskin rug and touch the dust Bunnies. | |
Take and Wear the Ring. | |
At the top search the debris before you read the chest. | |
Cut the onion with the dagger when the Dorn beast attacks. | |
Take the chest and run your Ass off. (Maybe you can "Annihilate" the Dorn beast. Who knows?) |
Wait for the Monkey-Grinder to deal with the Nymph. | |
Give him the chest (After you've opened it once, He can't read anyway) | |
Take the Hurdy-Gurdy. | |
Try to kill him if you like. | |
There's a Weapon shop here. | |
Take the Dispel Wand from the North room in the Enchanter Headquarters for use on the Mountaintop later. |
If the Vapor Takes anything from you, it will be at a random location in the Mist. | |
Be sure to "Wield the Shillelagh" ("Wield Harry" <giggle>) before the Vapors show up. | |
You can't do anything with the Pterodactyl until you have the Hurdy-Gurdy and the Saddle from the Stable. | |
Once you do, Set the Gurdy dial to Ear and turn the Crank to the Right. | |
Take the Whistle, and Arrow. | |
Put weed in his wound. | |
Put the Saddle on him. | |
Name him if you like. | |
The whistle will give you Three times to fly on the Pterodactyl anywhere, although I'd wait until you get the Compass Rose from the Fields. | |
Don't use it more than once, or you won't be able to come back from the Castle later. |
Take the Horseshoe for use in the Underground. | |
Kiss the Unicorn's Horn. (Luck) | |
To release the Unicorn you can do one of three things: (Levitate it, Bash the door, or give it the Chest from the Lighthouse) | |
Take the Saddle for use in the Mist. | |
There is an Armor Shop here. |
Wait, and listen to the conductor. | |
When you reach a support tower, exit, and climb down into the Jungle. |
This is North-West of the Private Way | |
Eat the cake you find on the street. | |
There's a Magick Shop in this area. | |
This old woman can answer most of your questions. | |
You'll be able to afford the Hourglass after you sell the Dragon's Tear from the Idol in the Jungle to her. | |
Buy the Rabbit's Foot for use in the Underground. |
The Cruel Puppet and Hellhound are DAMN hard to kill. | |
I just use the (Stick, Wand, Etc.) of Annihilation. It's much easier. | |
If you have the Minx (Village), wait by an Oak Tree for him to find a Truffle. | |
Put the truffle in the pool for use later in the Ruins. | |
Make sure to keep the Truffle in your pack or else the Minx will eat it. |
There is no way across or back. | |
Take the Umbrella, open it, and Jump. | |
It's best to use either the Pterodactyl or a Gating scroll to get across to the Ruins. |
You'll need the Minx from the Village, and the Hourglass from the Magick Shop in Town. | |
You need the Vial from the church in town to defeat the Undead Warrior. | |
Enter the Arch and turn the Hourglass over. | |
Go South twice and wait until the Prince is killed. | |
Put the truffle in the trench, turn the hourglass over and go North until you reach Desolation. | |
Wait and let the Minx do the work for you. | |
Take the Helmet and put it on. | |
Go back to the Arch and exit. |
To get here you have to ride the Pterodactyl. | |
You'll need to find it from the air, so don't fly until you get the Compass Rose from the Fields. | |
Hide behind the bush. | |
Take the Roots and eat them for Strength. | |
Wait, then open the statue and take the Jar hidden inside. |
You'll the Lamp, and a *something* of Eversion, and a *something* of Levitation. | |
Take off the Cloak if you're wearing it. | |
Attack the Baby Hungus. | |
Make the Mother Hungus chase you. (You'll have to wait each turn you move so she can catch up.) | |
Get up on the Idol, and once Mother Hungus get on the bottom, take the Jewel. | |
Once you are trapped in the Idol, turn your lamp on, and squeeze the moss. | |
The easiest ways out of the Idol is to point Eversion at it. | |
Point Eversion at Mama Hungus to get the Jewel. | |
Point Levitation at baby Hungus (Compassion). | |
Take the Jewel to the Magick Shop in Town and sell it for enough money to buy the Hourglass. |
Erase the footprints of the Minx. | |
Enter the Church and sit down. | |
Look under the Pew. | |
To get Past the Christmas Tree Monsters, you'll need the Caterpillar from the Fields. | |
After you defeat the Christmas Tree Monsters on the Mountaintop, Open the reliquary take the White Hemisphere. | |
Put the Peg into the hole and fit the White and Black (Mountaintop) Hemispheres together to form the Grey Sphere. |
Open the Mailbox, and read the leaflet. | |
Open the Parcel. | |
In the Cottage, Search the table and take the Black Hemisphere. | |
Read the Book. | |
You'll need an annihilation stick or equivalent to get past the Snow Wight. | |
Point the dispel wand from Arcadia at the Dome and run Like HELL!! (You do that a lot in this game have you noticed?) | |
Before the Lava cools, "Inscribe Glyph with Burin" to ward off the Monsters that weren't killed by the Lava. |
Read the scroll of Gating. | |
Use the Phase Blade to cut the outline. | |
Once in the presence of the Implementers, wait, and then take the Goblet. | |
Lick the Goblet (Luck). |
You'll need the Hurdy-Gurdy from Arcadia. | |
When you get to the Scarecrows, turn the Gurdy Dial to the Eye and turn the crank RIGHT. | |
Remember the color of the scarecrow that the corbies are afraid of. | |
Wait until the butterfly lands on the goblet, then put the goblet in the Hurdy-Gurdy. | |
Don't forget to close the Hurdy-Gurdy. | |
Set the dial to the clock, and turn the crank LEFT. | |
Take the Caterpillar for use in the Village. | |
When you get to the farmhouse, enter and STAY INSIDE. (If you leave you will die) | |
Wait for the Tornado to take you to the Land of Froon. | |
Take the Four-Leaf Clover, and keep it with the other good-luck charms. | |
Take the key you get from the mayor of Froon to where the Corbies are, and take the Compass Rose for use with the Pterodactyl. |
Exit the House. | |
Examine the Flowers. | |
Wait for the Mayor. | |
Take the key of the same color as the scarecrow from the Fields. |
After you have eaten the cake [Town], drank the potion of Enlightenment [Town], and Worn the Helmet [Ruins], you'll be able to look into the Grey Sphere [Village] to get the password to open the rock wall. | |
You'll need all of the Good Luck charms you've found: The Horseshoe [Private Way], Clover [Fields], Rabbit's Foot [Town]. | |
You'll also need the Jar [Village], and the best Armor you can afford [Private Way]. | |
Go to the Rock wall North-West of the Village, and say the password and open the door. | |
Once inside, Take the Circlet from the Jar. | |
"Blow Bubble then Turn Mirror South" | |
Strike all the Luck suckers (Black Cat, Stepladder, Umbrella, with Good Luck charms.) | |
Once you're in the treasure chamber, turn your mirror to shine the light on the shadow. | |
Search the Treasure. | |
Take the Coconut of Quendor. | |
Do whatever you want, you're going to get buried. | |
Don't worry, Help is on the way. | |
You're about to be witness to the end of Magick in the Great Underground Empire. (Well, until Zork: Grand Inquisitor anyway) |
Ask the old women about anything. | |
Ask the Cook about himself | |
Point the Sayonara Wand at the Snow Wight. | |
Insult the Cruel Puppet. | |
Point the Levitation Wand at the Reliquary. | |
Touch people after you cross the bear skin rug. | |
Use the Umbrella while you're on the Pterodactyl. | |
Open the Umbrella while inside. | |
Eat a truffle in front of the Minx. | |
Sell a truffle to the old woman. | |
Taste the sticky coating on the goblet. | |
Open the Chest a second time. | |
Turn the crank on the Hurdy-Gurdy (12 ways) while near the old woman. | |
Drink the Potions of Forgetfulness and Death. |
Treasure | Value | Where Found |
---|---|---|
Silver Ornament | 2 ZM | Christmas Tree Monsters |
Truffles (3) | 5 ZM | Under Oak Trees |
Gold Doubloon | 10 ZM | Crab's Nest |
Tiny Crown | 20 ZM | On the Crab |
Bubble Gun Card | 30 ZM | 2nd Floor Lighthouse |
Sextant | 30 ZM | Lamphouse |
Ivory Tusk | 40 ZM | Jungle |
Diamond | 50 ZM | Snow Wight |
Crocodile's Tear | 1000 ZM | Idol |
These are the different kings of things that can have Magick abilities.
Wands | Scrolls | Potions |
Anesthesia | Fireworks | Death |
Annihilation | Gating | Enlightenment |
Dispel | Honing | Forgetfulness |
Eversion | Mischief | Healing |
Levitation | Protection | Might |
Sayonara | Refreshment | N/A |
Dagger
Shillelagh
Spade
Battle-Axe
Longsword
Vague Outline / Phase Blade
Pterodactyl
Minx
Butterfly / Caterpillar